A demo for a generic character controller for a 2D platformer.

Focus of this project was the following:

-Implement general 2D platformer movement

- Apply forces to simulate jumps and dashes

-Implement "coyote time" and "jump buffering" for a smoother user experience


controls: 

Jump - Space

Move - WASD or arrows

Dash - L Shift



StatusPrototype
PlatformsHTML5
AuthorLamp_p
GenrePlatformer
Made withUnity

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